Cold Snap (Spell)
Transmutation Cold
- Level
- Cleric 6, druid 5
- Components
- V, S
- Casting Time
- 1 minute
- Range
- 1 mile
- Area
- 1-mile-radius circle centered on you
- Duration
- 2d4 hours
- Saving Throw
- None
- Spell Resistance
- No
As you call upon divine power to fuel your
spell, you feel the air around you become
chilled. The drop in temperature creates a
thin fog that exacerbates the cold in the air
without hindering your vision or movement
whatsoever.
This spell causes a powerful cold front
to form, lowering the temperature in
the affected area by 5 degrees Fahrenheit
per caster level (maximum change
of 50 degrees Fahrenheit), to a maximum
low of –20 degrees Fahrenheit
(see Cold Dangers, DMG 302). Spells
with the cold descriptor deal an extra
1 point of damage per die when cast
in the area.
Source: Spell Compendium